Rethinking how chess is learned
I have spent the last few years building in the chess space—making evaluation bars for broadcasts, analysis tools for grandmasters, and AI chess commentary for companies. Along the way I realised the space has gone a little still: no fresh learning systems, no new UX, the same old metrics, and always the same eval bar.
0chess starts from first principles. We care about building tools that feel warm and human, that make improvement calmer and clearer. Our initial focus is learning and analysis—helping players see their games differently and practice what actually matters.
The road ahead
- Smarter learning and analysis—new ways to see positions, patterns, and progress.
- Broadcast tools and overlays that make following games delightful.
- Media and storytelling around great chess ideas.
- Aids for tournament organisation and broadcast widgets.
- Eventually, a calm playing arena that prioritises learning.
Who we are

Builds weird chess tools and refuses to accept that the eval bar is the best we can do. Tends to ask “what if we learned this a better way?”.

Makes interfaces that feel gentle, honest, and inviting—so the work of improving at chess feels good to do.